As you earn to the coveted premium currency, you can learn some great ways to spend it here. © ANDROIDPITĮven in Boom Beach, diamonds are particularly important, as you can accelerate the construction of your buildings and troops with them. Through links on our site, we may earn an affiliate commission.Here are some tips and tricks for Boom Beach. Gfinity Esports is supported by its audience. Other than that, Boom Beach: Frontlines is one to keep an eye on, for sure. In that sense, unique character abilities would definitely not go amiss. I can see why the developer didn't include them when there are power-ups, but when the game is already channelling so many elements of Brawl Stars and the MOBA genre, it feels like it needs that little bit of extra drama. The one thing Boom Beach is currently missing is character supers. All of this, of course, depends on whether the game sees enough success to be rolled out to other regions, but I think it's a good title to take a chance on, one that offers unique features and that iconic Supercell visual style that a lot of players line up for. So is Boom Beach: Frontlines the next big Supercell game (that's not actually made by Supercell)? I'd say, tentatively, yes. I understand the game has to be monetized, and Frontlines is by no means aggressive in that sense, but I'm just not a big fan of players being able to upgrade their power in a competitive game, even if there is still potential to outplay them on the battlefield. You can also earn Silver through battles, too. You can get two free Boom Boxes per day, and the basic level of Frontline's 'Boom Pass' is unlocked from the get-go, granting you further boxes. Drawing cards you already have from Boom Boxes allows you to upgrade them, increasing their effectiveness and damage, but you also need Silver to do this. One area I'm less fond of is the endless upgrade-fest. Don't get me wrong, it's a great idea, and the cover system definitely makes organised defence of checkpoints easier. Shoot someone in the side or the back and they'll take more damage, but with players being players, this of course leads to spinning around each other in elaborate dances of death while you try to get that sweet flanking damage. Flanking on the other hand is slightly more janky. Cover is what you'd expect: get behind something and you take reduced damage. The two ways that Boom Beach: Frontlines differentiates itself from typical MOBA gameplay are its cover and flanking systems. Another MOBA similarity is that as the game goes on and you defeat opponents, you gain currency that you use to construct turrets and sniper towers to defend checkpoints, or purchase deployable power-ups like baby turrets, mini-robots, and even airstrikes. There are always two of these on each map (known here as 'Operations'), but that number could increase in others. Each Boom Beach: Frontlines battle is a little reminiscent of a MOBA match.Įach Boom Beach: Frontlines battle is a little reminiscent of a MOBA match, as you choose a character and then beeline to capture and hold the nearest checkpoint. I guess when the game demands that many players, it makes sense to establish itself before rolling out to new locations. The game has just soft-launched in Canada, but Space Ape Games has been relatively quiet about release dates for other regions so far. Boom Beach: Frontlines is a 9v9 team-shooter, and as soon as I said that, I know what you were thinking: "Oh lord, the matchmaking." But just like Brawl Stars, it's easy to jump into a game, and each match is usually over within ten-ish minutes, meaning it's decent for casual players.
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